Mastery Peak is a quiz based game on Wayground (Formerly Quizizz) where students in a classroom participate to scale up a mountain as they answer questions set by the teacher. It gamifies the entire Q/A process of test-taking and introduces fun mini-games when students enter the 'Breakroom'. The teacher is allowed to set a 'Mastery' score - hence students can re-attempt answers until they attain a certain level of mastery in the quiz.

Wayground invited me to take the existing game and theme it in order to allow for variety in the game play. The themes had to be aligned to suit famous mountain peaks namely - Mt. Fuji and Mt. Kilimanjaro. I studied footage of travellers climbing these mountains and came up with journey visuals that best suited each environment & experience. This was a 2 month project, around a month per theme. 
Journey
Intro Screen: Tanzania
Intro Screen: Tanzania
Intro Screen: Japan
Intro Screen: Japan
Live Dashboard: Kilimanjaro
Live Dashboard: Kilimanjaro
Live Dashboard: Fuji
Live Dashboard: Fuji
Question screen: Kilimanjaro
Question screen: Kilimanjaro
Question screen: Fuji
Question screen: Fuji
Breakroom: Inside your tent
Breakroom: Inside your tent
Breakroom: Quizizz Dojo
Breakroom: Quizizz Dojo
MINI-GAMES
Circle Wars: Kilimanjaro
Circle Wars: Kilimanjaro
Circle Wars: Japan
Circle Wars: Japan
Matching pairs: Kilimanjaro
Matching pairs: Kilimanjaro
Matching Pairs: Japan
Matching Pairs: Japan
Swarm attack: Kilimanjaro
Swarm attack: Kilimanjaro
Swarm attack: Fuji
Swarm attack: Fuji
Land slide: Kilimanjaro
Land slide: Kilimanjaro
Land slide: Fuji
Land slide: Fuji
ASSETS
Ticket to climb: Diamond, Gold, Silver, Bronze, Iron tiers
Ticket to climb: Diamond, Gold, Silver, Bronze, Iron tiers
Balloons to fly: Avatars displayed flying on teacher dashboard at the end of game
Balloons to fly: Avatars displayed flying on teacher dashboard at the end of game
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